Let’s look under the hood of MineTrap game. Ready?
Inspiration
The main inspiration to create Mine Trap is from the game Manic Miner. It was one of the most popular 8-bit games of the 80’s. The goal of the game was to collect all keys and get to the exit elevator to proceed to next level. There was a time limit (air) for each level. I played this game as a child as one of the first games in my life and I really enjoyed it. It was extremely difficult to beat without unlimited lives. After experimenting with the Flixel engine, I decided to create a similar platform game as a tribute to the good old times. However, creating just a pure copy is not a wise idea, so I added some new features e.g. simple puzzle solving, earthquake instead of Air limit etc.
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